PM3.6 - Donkey Kong - Common Subroutine 0x9019a5a0

  1. IntVariableIncrement { variable: RandomAccessInt (0x9) }
  2. if ((RandomAccessInt (0x9) GreaterThanOrEqual scalar(20)))
    1. FloatVariableSet { variable: LongtermAccessFloat (0x6), value: -5 }